Результаты (
русский) 1:
[копия]Скопировано!
e with the following changes: Balance: Add ability "Steady Position" to Combine Sniper, required for attacking (deploying the Sniper at the spot) Headcrab cannister launcher now requires fog of war vision Reduced stun radius of Headcrab cannister from 450 to 250 Add 33% stun chance to Headcrab cannister instead of always stun Decreased bugbait count from 5 to 3 antlions. Citizen speed increased from 209 to 217, view distance increased from 800 to 900 Combine SMG health increased from 200 to 220 Combine SG health increased from 200 to 240 Combine AR health increased from 200 to 220 Rebel SG health increased from 160 to 180Matchmaking/lobby: Team setup is now auto selected in game lobby if map supports this, instead of always defaulting to Free for AllFixed: Snapshot error/reliable snapshot overflow upon joining a game in progress or after much packet loss Startup crash in loading screen on some system configurations Mountable turrets applying the damage attributes of the unit mounting the turret, instead of always pulse (applying too much damage in some cases) Return to single-player menu after leaving the offline lobby Smoke grenade not disappearing in some cases Improve hit location of Headcrab Cannister to prevent getting stuck in the air Manhacks not hitting their enemies due flying too high Being able to pickup scrap using weapon projectiles or other player owned objects (e.g. explosive barrels) Strider selection circle not being drawn properlyMaps: hlw_thirst: new hlw_meltdown: fixed some navigation problems hlw_snow_wasteland: removed buggy no build areas sp_valley: citizen weapon can now be upgradedVisual: Add team color to the Strider Update Hunter attack particle effectsMisc: Add Video setting option to switch between lighting modes (performance) Add Romanian translations (by Meat Hoxton)
переводится, пожалуйста, подождите..
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